Evening Program Options
After dinner, all the students from your school will get back together to take part in two activities. Early evening programs are typically activities that get students moving and use up some of their stored up energy. Late evening programs, which occur after an evening snack, are usually activities that wind students down, getting them ready to go back to their cabins.

Adventure Race
Your school will be divided into smaller groups. Each group will be given a series of clues. Running around camp, they will work as a team to decipher all clues and try to be the first team to win!

Bay Street
An exciting stock market game where our staff dress up and represent imaginary businesses. Students will purchase stocks of these various companies and wait to see what happens to their investments throughout multiple rounds.

Campfire
No trip to camp is complete without the time honoured tradition of a campfire. Enjoy fun and interactive songs, games and stories around a cozy campfire overlooking one of Muskoka's most beautiful lakes.

Capture the Counsellor
Staff members hide in cleverly chosen outdoor locations around camp and students must find all of the counsellors. The first student to find all of the counsellors and collect their calling cards wins!

Capture the Flag
A fun and high energy game where the group is divided into two teams and try to capture each other's flag without getting caught.

Casino Night
Students work in small groups playing a number of fun activities to see which group can win the most 'Olympia Bucks'.

Counsellors' Choice
Olympia staff love to play and know countless games your students will love! Let us pick one of our favourite activities that we believe will best suit your school.

Dance
Have a dance in our Sportsplex. Schools often bring their own DJ, but our Olympia DJ is available if needed. This activity is best suited for larger groups (at least 40 students) but is available to everyone.

Minute to Win It
This game show style program gets everyone up in front of the crowd and out of their comfort zone! Contestants have one minute to complete a task to win a point for their team. Everyone's new favourite program!

Movie
Bring your own or watch one of our movies that ties in with the Hero's Journey theme and is appropriate for your age group (e.g. Harry Potter, We Are Marshall, etc.).

Murder Mystery
Students watch a skit put on by their counsellors where a murder takes place. Working in small groups, students then interview the suspects and try to determine who is guilty.

Night Hike
Many students do not have the opportunity to spend time outside during the night time where they live. By taking this controlled walk around camp, students play lots of fun games, becoming comfortable in the dark and learning about nocturnal animals, night vision and astronomy.

Skit Night
Students can come to camp with a skit ready to perform, or make up skits at camp with our 'skit in a bag' game. In this game, students will be divided into small groups and given a bag of props. They will then have approximately ten minutes to create a skit that incorporates all these props and then present it to the other groups.

Survival
The game of predator versus prey where students are given the identity of an animal that is an herbivore, omnivore or carnivore. Students will go through the struggle of finding enough food and water to survive while dodging their predators.





